The big advantage of stereo vision is that it allows an individual to perceive far more about their environment than without it. One physically sees more, and one is able to judge distances and shapes far better. It is for these reasons that real 3D films have been a tantalising prospect for many decades, long after stereo photography became popular.
Over the past years I have had the chance to watch a number of 3D films, both truly filmed in 3D (Avatar) and later added with post-processing (2010's Alice in Wonderland). Even for films which were shot in 3D a number of large obstacles remain before they'll come close to a true 3D experience, such as that for example offered by Virtual Reality (VR) technology.
One of the main sticking points with 3D films has for a long time been the framerate, or lack thereof. Comparing the usual 24 frames-per-second (FPS) 3D films with the (much rarer) 48 FPS films, one can see that the latter is much smoother and more pleasant to look at, especially with panning or fast action scenes.
A few days ago I went to see my most recent 3D film, Doctor Strange, together with a bunch of friends. At this cinema they used a non-IMAX screen with active glasses, meaning not using polarised frames. Theoretically this makes for the best possible experience, as there will not be any overlap of frames per eye and not having the darkening effect of the polarisation.
The main issue with films trying to be 3D is that since they are filmed using lenses, they always have a focal point, effectively meaning a point that's in-focus in the scene while the rest is blurred. This is very disconcerting while looking around the scene as it feels as if one's vision isn't working normally. It also makes that every object that's not in focus (especially nearby objects) turns into a shapeless blob which one's mind cannot make heads or tails of.
Basically this means that you're not free to just look anywhere in the frame, but are forced to follow the focus of the camera. This is different from VR, where every part of the visible scene is in focus when you look at it. The resulting effect is of a scene which looks partially 3D and partially just like (blurry) 2D cut-outs.
One could say that this is no different from a 2D film, but the difference there is that the brain interprets a 2D image very differently from a stereoscopic one. With the former there's no expectation of it being a scene one can look around in, as it's just a flat image in which we can recognise shapes. With the latter the expectation is that it's just like our normal stereoscopic vision, but the limitations make that this is left unmet.
My personal experience is that of an experience markedly worse than the 3D effect experienced with VR and Nintendo's 3DS console. Some parts of scenes are cool due to the added 3D effect, but this is mostly when the camera has finally stopped moving and we get to focus on a close-up scene. Sadly such scenes are rare and in general I don't really feel that one misses a lot by watching it in 2D format.
Now if the FPS got upped to something reasonable (60+ FPS per eye?), and everything in the scene was in focus, then it would work. What we end up with today is kind of somewhat okay-ish at best, but nothing mind-blowing.
Especially after exposure to VR my feelings about current 3D films is that they're essentially a gimmick without a lot of added value.
Now VR... there's a topic which is truly mind-blowing. Part of me thinks that eventually VR will replace films as we know them today. I really hope it will and take films properly into the next dimension.
Maya
Showing posts with label entertainment. Show all posts
Showing posts with label entertainment. Show all posts
Saturday, 12 November 2016
Sunday, 16 October 2016
Entertainment isn't what it used to be
As a child I grew up with the best sources of entertainment the 1980s and early 1990s could offer, as well as the extensive collection of mostly music from my parents dating back to the 1960s. This meant vinyl, compact cassette tapes and VHS tapes. To play video games on the Commodore 64 we had cassette tapes as well, and a single game on a cartridge.
With our first PC we moved on to 3.5" floppy disks, and gaming was done on a Super Nintendo (SNES) with cartridges. Like moving from vinyl to cassettes, loading programs from a floppy instead of painstakingly waiting for the counter on the tape drive to reach the right count made things a lot easier. Ditto for just shoving a cartridge into a SNES, turning it on and starting playing.
Moving to audio CDs made things even easier for listening to music, removing all the fun details of vinyls (dust, skipping audio, flipping records, etc.) and cassettes (sticky rollers, switching between side A and B, audio quality, etc.) and making it almost boring to listen to music.
Move forward a few more years into the early 2000s, and the VHS tapes have been replaced with DVDs. Audio is still largely CDs, but MP3s and other digital formats are beginning to take its lunch money. As PCs and the internet become faster, so too does the exchanging of music, movies and games via sharing networks increase, regardless of its legal status. There's just something to be said for having access to virtually all popular and many rare pieces of content for virtually free.
Not having a significant source of income over the past years I admittedly didn't do a lot of content buying, so I only experienced the next batch of changes in media formats from the sidelines, including the demise of HD-DVD and the rise of Blu-Ray. This experience void ended when I decided to purchase my very first Blu-Ray movie, receiving it earlier this week. That's when things went south.
My experience over the past decades has been that new formats make life easier, removing issues like degrading audio quality with playback, stuck and broken tape, flipping sides, rewinding after playback or arcane knowledge of C64 BASIC just in order to load content from a floppy disk. DVDs had the questionable encryption thing (CSS), but after it was revealed that it was extremely easy to crack people soon forgot that DVDs even featured encryption.
This in contrast with Blu-Ray movies. Its version of CSS (AACS) has not been cracked yet. This means that without the proper decryption keys the bits on the disc are useless. Worse, to get those decryption keys you need to have an official license from the BluRay organisation ($$), or pay someone who has made a Blu-Ray player (hardware or software-based) which can retrieve the appropriate keys.
All of this led to me putting my new Blu-Ray movie into the Blu-Ray player of my PC and then spending nearly an hour finding out that neither Windows Media Player, nor MPC-HC, nor VLC (even with libaacs and current key database) could decrypt this particular disc. Without shelling out more money (more than the movie disc had cost me), it was clear that I wasn't going to be able to watch this movie.
Except for one detail which led to me watching the movie after all: browsing to a certain popular site, searching for the movie title, clicking two links and waiting a number of minutes until the movie had finished downloading. Open it in MPC-HC and then I was watching the movie, same quality as if I was watching it from the disc which was lying uselessly on my desk.
I'm not sure I see the point of buying movies on Blu-Ray discs when I'm at the mercy of those holding the decryption keys. I'm not sure I see the point of paying a monthly fee for a streaming service either, when they're unlikely to have the content I want to see or listen to, not to mention not always having internet available.
All I want is to buy content on physical media which is not burdened by encryption and which I actually own, not merely license or have access to as long as I pay the monthly fee. This is sadly similar to what happened to video games.
Back in 1998 I bought Legend of Zelda: Ocarina of Time for the Nintendo 64. It cost me a smack of money, along with the console itself, but I knew that after plunking down all of that money, the game console was mine, and the game cartridge which I was holding was the entire game, for now and all eternity.
Now that I'm mostly buying games from online services like Steam and Good Old Games (GOG), the concept of 'ownership' is a bit more nebulous. I know that for the cartridge games I buy for my Nintendo 3DS portable console I can simply claim that they are 'mine', but if any of those online services were to vanish tomorrow, what would you be left with? With GOG you at least have the lack of encryption meaning that you can just copy the game installer to a safe place, but with Steam?
Then there's the point of games with online features, or which are fully online-based. They turn into useless bits as soon as the company maintaining the servers turns them off. Even something as widely popular as World of Warcraft, but also for online multiplayer features, downloadable content and so on. If someone were to want to play a SNES game twenty years from now, the game cartridge should still just work in 2036 and functioning hardware can be found or assembled as well.
Some days I depress myself with the thought of just how many of today's games will be unplayable ten, or even five years from now. In a time when even buying a game disc for a Playstation 4 or XBone doesn't guarantee that the title will work without massive patches (downloaded from a server which won't exist any more in ten years), it's questionable in how far it makes sense to even buy game discs any more.
Others have said this before, and I find that I can merely agree with them; if we aren't careful, we may end up with an entertainment 'dark ages', with movies and music locked behind unbreakable encryption and games too fragmented or too reliant on long since vanished online services to be even worth a look any more.
All of this is a fairly depressing thought, regardless of whether one feels that most of this content is truly worth saving. It means that we're moving backwards in some ways, not forwards.
Maya
With our first PC we moved on to 3.5" floppy disks, and gaming was done on a Super Nintendo (SNES) with cartridges. Like moving from vinyl to cassettes, loading programs from a floppy instead of painstakingly waiting for the counter on the tape drive to reach the right count made things a lot easier. Ditto for just shoving a cartridge into a SNES, turning it on and starting playing.
Moving to audio CDs made things even easier for listening to music, removing all the fun details of vinyls (dust, skipping audio, flipping records, etc.) and cassettes (sticky rollers, switching between side A and B, audio quality, etc.) and making it almost boring to listen to music.
Move forward a few more years into the early 2000s, and the VHS tapes have been replaced with DVDs. Audio is still largely CDs, but MP3s and other digital formats are beginning to take its lunch money. As PCs and the internet become faster, so too does the exchanging of music, movies and games via sharing networks increase, regardless of its legal status. There's just something to be said for having access to virtually all popular and many rare pieces of content for virtually free.
Not having a significant source of income over the past years I admittedly didn't do a lot of content buying, so I only experienced the next batch of changes in media formats from the sidelines, including the demise of HD-DVD and the rise of Blu-Ray. This experience void ended when I decided to purchase my very first Blu-Ray movie, receiving it earlier this week. That's when things went south.
My experience over the past decades has been that new formats make life easier, removing issues like degrading audio quality with playback, stuck and broken tape, flipping sides, rewinding after playback or arcane knowledge of C64 BASIC just in order to load content from a floppy disk. DVDs had the questionable encryption thing (CSS), but after it was revealed that it was extremely easy to crack people soon forgot that DVDs even featured encryption.
This in contrast with Blu-Ray movies. Its version of CSS (AACS) has not been cracked yet. This means that without the proper decryption keys the bits on the disc are useless. Worse, to get those decryption keys you need to have an official license from the BluRay organisation ($$), or pay someone who has made a Blu-Ray player (hardware or software-based) which can retrieve the appropriate keys.
All of this led to me putting my new Blu-Ray movie into the Blu-Ray player of my PC and then spending nearly an hour finding out that neither Windows Media Player, nor MPC-HC, nor VLC (even with libaacs and current key database) could decrypt this particular disc. Without shelling out more money (more than the movie disc had cost me), it was clear that I wasn't going to be able to watch this movie.
Except for one detail which led to me watching the movie after all: browsing to a certain popular site, searching for the movie title, clicking two links and waiting a number of minutes until the movie had finished downloading. Open it in MPC-HC and then I was watching the movie, same quality as if I was watching it from the disc which was lying uselessly on my desk.
I'm not sure I see the point of buying movies on Blu-Ray discs when I'm at the mercy of those holding the decryption keys. I'm not sure I see the point of paying a monthly fee for a streaming service either, when they're unlikely to have the content I want to see or listen to, not to mention not always having internet available.
All I want is to buy content on physical media which is not burdened by encryption and which I actually own, not merely license or have access to as long as I pay the monthly fee. This is sadly similar to what happened to video games.
Back in 1998 I bought Legend of Zelda: Ocarina of Time for the Nintendo 64. It cost me a smack of money, along with the console itself, but I knew that after plunking down all of that money, the game console was mine, and the game cartridge which I was holding was the entire game, for now and all eternity.
Now that I'm mostly buying games from online services like Steam and Good Old Games (GOG), the concept of 'ownership' is a bit more nebulous. I know that for the cartridge games I buy for my Nintendo 3DS portable console I can simply claim that they are 'mine', but if any of those online services were to vanish tomorrow, what would you be left with? With GOG you at least have the lack of encryption meaning that you can just copy the game installer to a safe place, but with Steam?
Then there's the point of games with online features, or which are fully online-based. They turn into useless bits as soon as the company maintaining the servers turns them off. Even something as widely popular as World of Warcraft, but also for online multiplayer features, downloadable content and so on. If someone were to want to play a SNES game twenty years from now, the game cartridge should still just work in 2036 and functioning hardware can be found or assembled as well.
Some days I depress myself with the thought of just how many of today's games will be unplayable ten, or even five years from now. In a time when even buying a game disc for a Playstation 4 or XBone doesn't guarantee that the title will work without massive patches (downloaded from a server which won't exist any more in ten years), it's questionable in how far it makes sense to even buy game discs any more.
Others have said this before, and I find that I can merely agree with them; if we aren't careful, we may end up with an entertainment 'dark ages', with movies and music locked behind unbreakable encryption and games too fragmented or too reliant on long since vanished online services to be even worth a look any more.
All of this is a fairly depressing thought, regardless of whether one feels that most of this content is truly worth saving. It means that we're moving backwards in some ways, not forwards.
Maya
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